Dry Soil is a layered ground obstacle that appears beneath items on the game board. The hardened soil blocks progress and must be gradually broken apart in order to complete level objectives.
Unlike solid blockers, Dry Soil does not interfere with the movement of items above it. Items can still move, fall, swap, and match normally
Main Features
A layer of hardened dry soil
Located underneath items on the board
Can contain multiple layers
Considered a level objective
Items above it move normally
Can be destroyed by clearing items above the tile
Considered a target for Bee abilities
Destruction Rules
Dry Soil is damaged whenever the item positioned above it is cleared or destroyed. Players can gradually remove the soil by creating matches directly over the affected tile.
Each successful clear removes one layer of Dry Soil. Tiles with multiple layers require repeated clearing until all layers are fully removed.
Because the soil exists beneath the gameplay layer, players must focus on creating matches across specific areas of the board to clear it efficiently.
Interaction with Bees
Dry Soil is a valid target for Bee abilities. Bees can assist players by targeting tiles above the soil and helping remove layers more quickly.
This interaction makes Bees especially useful in levels with large amounts of Dry Soil spread across the board.
Gameplay Behavior
Dry Soil does not block movement, gravity, or matching mechanics. Items above the soil behave exactly like normal board pieces, allowing continuous gameplay flow while players work toward clearing the underlying layers.
Once all layers are destroyed, the tile returns to its normal appearance and no longer counts toward level objectives.
Gameplay Purpose
Dry Soil is designed to encourage broad board interaction and area-clearing strategies. Since players must destroy items directly above the soil, the mechanic rewards efficient match placement and combo generation across multiple sections of the board.
The mechanic works especially well in levels focused on:
Area-clearing objectives
Layer-removal progression
Combo chaining
Bee-assisted gameplay
Long-term board management